gamification and the role of “uke-nage” explained
Playful gamification is hard coded to bring subtle contextualization to the complex world of online discussion, so terms used to describe the process are somewhat contrived.
aiki.wiki derives terms applied in gamification from various classical and cultural sources.
With great respect, and apologies to them – aiki.wiki reinvents these words slightly into the contextualization of the entire aiki.wiki platform.
For example, the aiki atheneum, from the classical Greek and Latin ATHENÆM, and the Scriptorium, the classical room for writing in a medieval library or monastery.
Specifically, aiki.wiki also plays off of classical Japanese terms like uke-nage (pronounced ew kay nog ay).
An “Uke” is a traditional Japanese term which refers to the initiator of a martial technique.
A “nage” refers to the role of a defender blending with martial technique.
Each aiki.wiki user is refered to as an uke-nagi (pronounced ew-kay-nadge-eye) in the collective ideal, and play “uke/nage” to arrive at a consensus.
The term uke-nagi has no meaning or reference in classical Japanese and is strictly a creative alteration.
The Six Petals of the Ikea
The word “ikia” is just the word aiki backwards and holds no meaning in classical Japanese.
The six petals of the ikia inform platform architecture, ethics and principles to the developers of aiki.wiki and discovery, discussion, negotiation, and contextualization of content amongst the uke-nagi.
The uke-nagi are encouraged to use the six petals of the ikia to test the validity and credibility of the aiki.wiki platform including the aiki ikia and the six petals below.
The first petal of the ikia
All ideas are true in some sense, false in some sense, or unknown in some sense.
In aiki.wiki, all users play uke/nage, and assign a value of 0, 1, or 2 to each statement, proposal, thought, idea or concept in the exchange.
0 = Mystery. An assignment of 0 (zero) in uke/nage means the statement or idea is understood to the uke-nagi in context as:
- Both true and false or somehow both 1 and 2, such as a contradiction, transcendent or paradox.
- An open question.
1 = True. An assignment of 1 (one) in uke/nage means the statement or idea is understood to the uke-nagi as:
- Without bias.
2 = False. An assignment of 2 (two) in uke/nage means the statement or idea is understood to the uke-nagi as:
- With bias.
In aiki.wiki, this is the foundation for the gamification of uke/nage, where the uke-nagi can immediately begin to discern where there is agreement, disagreement, or honest inquery in the discussions by the distinct ways each uke-nage appropriates 0, 1 and 2.
When 0, 1 and 2 are misappropriated by the uke-nagi, there follows misunderstanding. When 0, 1 and 2 are objectively appropriated by the uke-nagi, there follows understanding. Where there is understanding, the uke-nagi will produce rational consensus.
All ideas in the discussion automatically default as zero (0) until appropriated by uke-nagi.
aiki.wiki in turn sorts those into one collective edit where every problem, solution, topic or query is clearly formatted as 0 , 1, and 2. Whenever there is agreement in the appropriation, those in agreement are allowed to collectively edit or re-purpose the idea being expressed for further refined consensus as editors begin to build a shared language and narrative. Agreement opens up publishing rights on the aiki.wiki platform.
Where there is disagreement in appropriations, the process of uke-nage continues into the arguments of each editor which will be presented in the prototype for aiki.wiki. The acknowledgement of errors or misappropriations also opens up publishing rights in the aiki.wiki platform.
Each topic such as global warming, genetically modified foods, Israel Palestine conflict, etc etc will have a refined entry in the aiki atheneum with the most credible, appealing, reasonable, and closest to a “all sides win” resolution or contextualization sorted at the top of each topic.
Editors will also be able to track and list popular misleading arguments, ‘win lose’ solutions or subjective rationalizations that have already been misappropriated through heated collective discussion.
The second petal of the ikia
All ideas are inherently in conflict or have the potential for conflict.
The conflict of idea is an inherent phenomenon in conceptual nature that is independent of interactions between the uke-nagi. Every idea believed to be true holds a negation or idea in conflict.
It is through this inherent conflict of idea that aiki.wiki reaches a true and honest rational consensus. Conflict is defined merely as two or more contradicting assignments that uke-nagi believe to hold a value of (1) One in the 0, 1 and 2 uke-nage exchange. Only ideas that are believed to be (1) One come into conflict with other ideas believed to be (1) One. The assignments of 0 and 2 are not in a state of conceptual conflict with the 1 assignment and therefore will help the uke-nagi distinguish easily where there is conceptual conflict amongst all ideas believed to be true.
In application, this emerges in aiki.wiki through the subtle gamification of uke-nage. All ideas in conflict in the discussion are mutually observable by the individual (uke-nage) and group (uke-nagi).
Instead of group think, the uke-nagi delivers rational consensus. By objectifying the natural conflict of idea inherent in all discussion, uke-nagi are guided to embrace the conflict of idea inherent in group collaboration instead of avoid.
uke-nage will evolve into gamification which will guide users through all possible arcs and conclusions of a discussion through three arenas for uke-nagi engagement.
The three arenas for discussion comprise the trivium of the uke-nagi.
- The Arena of the King: The .king. idea refers to the battle over which idea discussed is in service to .all and equally.. King vs King battle with only the one true king to emerge victorious. The Arena of the King guides the uke-nagi through all possible arcs in arguments, conflicts and negotiations, including heated or extreme engagements, into a continuing resolving conclusion. Here are the rules for critical engagement and rational consensus.
- The Arena of the People: The .People. refers to the chaotic and social process that can inform popular opinion, but still be distinguished from rational consensus. This is where tensions build and release. The uke-nage process guides the user through popular commentary, social engagement, thumbs up or down, general banter and chit chat.
- The Arena of Inquiry: To confuse a king idea with an open question is surely an error to be resolved here. The uke-nage process guides the user through exploring open questions emerging from the discussion and informs The Arena of the King of rational considerations. The Arena of Inquiry insures balance in the battle between King vs King.
The third petal of the ikia
People are not ideas, and are not in conflict. While ideas may be inherently in conflict, people are not.
When uke-nagi confuse their roles and identities in the discussion with the ideas they are discussing, they set themselves up for a personal loss in the conflict of idea and generate misundertanding and confusion, often unintentionally.
There is always a fundamental and underlying agreement supporting any conflicting assignment by the uke-nagi. While the uke-nagi may disagree on what is assigned as true (1), false (2), or mystery (0), all uke-nagi share a contextualization of true, or false, or unknown in common.
The uke-nage process rebuilds discussion from the fundamental agreements already inherent in the problem or conflict. While uke-nagi all have 0, 1 and 2 in common, there is simply misunderstanding regarding what context is being assigned to each. This misunderstanding becomes clarified through the process of uke-nage.
In application aiki.wiki applies the third petal by making the behaviors of the group measurably distinct from the assignments of the ideas being processed through uke nage.
In application, an uke-nagi must lose an assignment (0 1 2) to win another assignment (0 1 2). The ‘win or lose’ tension in the assignment of ideas is distinct between the ‘all sides win’ game between the editors in uke-nage. If uke-nagi loses one an assignment of 1 in exchange for a 0 or 2, the uke-nage wins a publishing permission.
The fourth petal of the ikia
All conflict resolves win all sides win.
The gamification of uke-nage is both logical and intuitive – insuring that the uke-nagi are always winning when they collaboratively and honestly assign or reassign a 0, 1 and 2 through discussion with other uke-nagi.
There are two ways to win uke-nage:
- An uke-nage who believes a 2 or 0 assignment to be a 1 assignment and loses that assignment has logically ‘won’ a more efficient assignment in return.
- An uke-nage who maintains an assignment that another uke-nage adopts has won the advancement in union.
All uke-nagi win the collective publication of 0, 1, and 2. Any uke-nage who continues discussion is logically always winning, regardless if they misappropriate assignments. The only logically possible way to ‘lose’ an aiki.wiki negotiation is by uke-nagi leaving the discussion before resolution. uke-nagi who leave the uke-nage process lose their rankings, assignments and permissions in the negotiation they were involved in. uke-nage only resolves in resolution in the conflict of idea over the assignments of 0, 1, or 2 to each proposal in the aiki.wiki platform. resolution is the only outcome that can occur.
The fifth petal of the ikia
Human behavior emerges from our ideas, and our ideas emerge from our behaviors.
While the influence of ideas on behaviors is subjective and hidden from a data perspective and the measurement of behaviors open, both are intrinsically linked and mutually influential. The distinction between conceptual experience and the shared observable event is measurable by the aiki.wiki platform.
Through this unique process aiki.wiki can determine honest uke-nagi and avoid the influence of irrational behaviors influencing rational consensus.
This takes application in the aiki.wiki platform in the form of data and analytics that determine the rankings, permissions, and titles of the uke-nagi. uke-nagi whose behaviors are recorded as honest, consistent, and rational will have access to publish consensus on the aiki.wiki platform.
The sixth petal of the ikia
The nature of a collaborative idea is to go viral.
aiki.wiki makes a commitment to only publish in the voice of a true and rational consensus. All content produced through aiki.wiki is refined through an all sides win consensus.
All content produced through aiki.wiki is refined through an all sides win consensus building.
The process of uke-nage insures social sharing and viral activity for the robust solutions produced by a large scale rational consensus to any topic or subject.